AI Insights · Timothy · January 2022
Top 5 Platformer Games in UAE Q4 2021
Discover the performance trends of the top 5 platformer games on a unified platform in the United Arab Emirates during Q4 2021. Data provided by Sensor Tower.
During the fourth quarter of 2021, the top 5 platformer games on a unified platform in the United Arab Emirates exhibited varied performance trends in terms of weekly downloads, revenue, and active users. The data provided by Sensor Tower gives a comprehensive overview of these trends.
Subway Surfers from Sybo Games ApS experienced fluctuations in weekly revenue, peaking at approximately $3.3K in mid-October and again at $2.4K in mid-December. Weekly downloads showed a consistent upward trend, reaching around 14.8K in the final week of December. The game also maintained a steady increase in weekly active users, from 165K at the beginning of the quarter to over 193K by the end.
Count Masters: Crowd Runner 3D by Freeplay LLC saw modest weekly revenue, peaking at $59 in late November. The game’s weekly downloads surged towards the end of November, reaching around 16.1K, while weekly active users climbed from 43.5K at the start of the quarter to a high of 51.4K in early December before stabilizing at around 38.9K.
Hair Challenge from Rollic Games had limited weekly revenue, with only minor peaks in early November. Weekly downloads showed a gradual increase, peaking at approximately 8.1K in early December. The active user base saw a gradual decline from 52.8K at the beginning of the quarter to 38.4K by the end.
Merge Animals 3D - Mutant race by SayGames LTD, despite not generating revenue during the quarter, had significant weekly downloads, especially in early November with around 20.1K downloads. Weekly active users peaked in mid-November at roughly 21.4K before declining to around 8.3K by the end of December.
Going Balls from SUPERSONIC STUDIOS LTD exhibited minimal weekly revenue, with a slight peak at $87 in late December. Weekly downloads varied, with a notable increase to approximately 7.4K in late November. The game's active users maintained a fairly consistent trend, fluctuating between 31.9K and 38.3K throughout the quarter.
For more insights into the performance of these and other applications, visit Sensor Tower.